Jump to content
Sign in to follow this  
Kousei

L5R tournament - Saturday, November 11, 2017

Recommended Posts

Hello :Bye:

There is an AOS tournament this coming Saturday at the store (November 4th, 2017).  I should be up for playing some L5R after the tournament though .

On Saturday, November 11th, 2017 from 1pm -6pm (Normal L5R times). We will be having a tournament.

There will be some changes from the last tournament:
1. Rounds will be 1 ½ hrs (for now), we will give 5 minutes between rounds.
2. In final ranking order, players will pick prizes until they’re all gone. No longer top of clan.


Please post if you will be playing!

Edited by Kousei

Share this post


Link to post
Share on other sites

I found a couple interesting things in the L5R Tournament regulation document.

On sleeves:

Players are required to sleeve each dynasty deck and conflict
deck in opaque card sleeves for Formal and Premier events.
Players must use different sleeves between decks, but all
sleeves within a single dynasty or conflict deck must be
identical in size, color, texture, and condition. A player may
sleeve his or her provinces, stronghold, or role card, but we
strongly recommend using different sleeves than those on
his or her dynasty and conflict decks. Players should bring
a few spare sleeves for each of their decks in case a card
sleeve breaks or becomes unusable during a tournament.
At Relaxed events, if a player is not using opaque card
sleeves, he or she must make sure that all card backs in each
of their decks have a uniform appearance.

On missing a card:

During a game, if a player discovers they are missing a card
from their deck, they must concede the game

On when to allow new sets  in tournaments:

For Relaxed and Formal events, all product is legal in
North America upon the product’s official release. For
Premier events, all product is legal in North America 11
days—typically the second Monday—after the product’s
official release.

On going first:

Players determine who is first player. This should be
done by flipping a coin, rolling a die, or another random
process. The winner decides who is first player and place
the first player token in front of this player. The other
player starts the game with one additional fate in his or
her fate pool.

On going to time:

If neither player has achieved victory when time is called
at the end of a tournament round, players follow the steps
below to determine if one player has a significant advantage.
1. Each player receives two points for each of their
opponent’s broken provinces, to a maximum of six points.
2. The player with more honor receives two points. If both
players have the same amount of honor, neither player
receives the two points.
3. The player with the Imperial Favor receives one point.
If neither player has the Imperial Favor, neither player
receives a point.
4. If one player has five or more points more than the other
player, that player receives a win and his or her opponent
receives a loss.
If neither player has five or more points more than the other,
each player, starting with the first player, has an opportunity
to concede to their opponent, admitting a weaker position
on the field of battle or in the courts. This is done to allow
an honorable samurai the chance to give their opponent
a deserved victory without costing both sides additional
casualties and clan resources. Once both players pass the
opportunity to concede, they cannot concede for the rest of
the tournament round.
If neither player concedes, the players must call a leader
to their table to confirm they correctly followed the steps
above. Once confirmed by a leader, players play through the
next regroup phase.
If neither player wins by the end of the regroup phase, they
must follow the steps below to determine who receives a
modified win.
1. Each player receives two points for each of their
opponent’s broken provinces, to a maximum of six points.
2. The player with more honor receives two points. If both
players have the same amount of honor, neither player
receives the two points.
3. The player with the Imperial Favor receives one point.
If neither player has the Imperial Favor, neither player
receives a point.
4. The player with the highest number of points receives
a modified win and his or her opponent receives a
modified loss. If both players have the same number of
points, the player who determined the first player during
setup receives a modified loss and his or her opponent
receives a modified win

 

Share this post


Link to post
Share on other sites

********Starting immediately we will be using the seeker and keeper roles and cards for our tournaments.

******* New cards will be useable in tournaments on the day they are released. If someone hasn’t had the chance to buy them, please be willing to lead cards you are not using for an event.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

×