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dreadpirate

Craftworld Codex Leak

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HUUUGE Compilation of leaks found here;http://bloodofkittens.com/blog/2017/10/16/craftworld-eldar-8th-edition-codex-leak-compilation/

Most notable changes are listed below;

  • Craftworld Eldar Codex: $40
  • Craftworld Dice: $20 (6 Different Kinds)
  • Datacards: $15
  • Eldrad: $30
  • Start Collecting Craftworlds: $85
  • Triumvirate of Ynnead Repackage with Ynnari Latest Rules
  • Various Made to Order Old Eldar Models returning

Updated Unit Information:

  • Wraithguard & Wraithblades are now T6
  • Autarch: Path of Command boosted with regen Command Points on 6+ and re-roll 1s within 6″ aura
  • Fire Prism: Can shoot twice if moves less than half speed
  • Reapers: 81 points for 3. launcher was 31 now 22
  • Banshees: No overwatch, advance and charge, +3″ charge, can choose things 15″ away to charge
  • Jain Zar: banshees fight first
  • War walkers: Outflank
  • Warp spiders: Deep strike
  • Hawks: Assault 4, 13 points
  • Hemlock: now -2 LD aura and cheaper
  • Windriders: 18 points w/ catapults, 28 w/ cannon (possibly didn’t realize that catapults cost points)
    scatter lasers: 15 points
  • Shadow Weaver increased by 4 points.
  • Vibro Cannon increased by 10 points.
  • Wraith Knight is the same cost, but the Titanic Ghost Glaive is reduced by 35 points.
  • Dire Avengers -2 (Avenger Catapult -2)
  • Banshees -3
  • Scorpions -4 (Claw -8)
  • Spiders -4
  • Windriders -2 (Scatter lasers -5)
  • Crimson Hunters -23 (Exarch -48 points)
  • Falcon -49 points
  • War Walkers -11
  • Vypers -14
  • Vauls Support Battery -47 points
  • Eldrad -30
  • Farseer Skyrunner -29 points (Also Singing Spears down to 4 points, from 12. So -8)
  • Spiritseer -22
  • Star Cannon now 15 points
  • Twin Scatter Laser -13
  • Twin Shuriken Cannon -7
  • Twin Star Cannon -32
  • Ghost Axes -4
  • Force Shields -2

General Warlord Traits: 

  • Ambush of Blades: 6″ aura – hit roll of 6 in fight phase has AP improved by 1
  • Eye on Distant Events: no Overwatch on warlord
  • Falcon’s Swiftness: +2″ movement on warlord
  • Fate’s Messenger: +1 W and 6+ FNP
  • Mark of the Incomparable Hunter: warlord can snipe
  • Seer of Shifting Vector: once per battle re-roll single roll

Specific Warlord Traits: 

  • Alaitoc: Warlord gets 6″ Fearless Aura
  • Ulthwe: Regen Command points 6+ at beginning of Turn
  • Biel-tan: Unit within 3″, can reroll all failed hit rolls when shooting in that phase.
  • Iyanden:Warlord gets +1 deny the witch, even if they’re not a psyker.
  • Samhain: +3″ pile in moves in any direction. +1 attack if they pile in to nearest model.

Stratagems: 

  • Guided Wraithsight 1CP: At the start of the turn increase Spirit Mark aura to 12″ and all Wraith Constructs re-roll all hits insteads of just 1s.
  • Runes of Witnessing 2CP: re-roll wounds of 1 for all units within 6″ of a specific Farseer for a phase
  • Phantasm 2CP: After deployment, but before the first turn starts. You can immediately re-deploy 3 units.
  • Tears of Aisha 2CP: Any wraith construct unit. Immediately regains D3 wounds.
  • Seer Council 1CP: If you have a Farseer and a Warlock within 6″ of each other, you can add 1 to any Psychic tests.
  • Concordance of Power 1CP: Warlock Conclave doubles range of a successfully manifested power
  • Unparalleled Mastery 1CP: when Farseer successfully manifests last power, can attempt another power
  • Discipline of the Black Guardians 1CP: At the start of either Shooting or Fight phase pick a Guardian unit and they get +1 to hit rolls for that phase.
  • Lightning Fast Reactions 2CP: Asuryani Infantry or Fly unit targeted in Shooting or Fight phase is at -1 to hit for phase
  • Feigned Retreat 2CP: Any infantry or Fly unit in combat. Can fall back, then shoot and charge.
  • Serpent Shield 1CP: You can immediately discharge your serpent shield again, so twice in one turn if you did it normally first.
  • Feigned Retreat 2CP: Any Asuyani units can fall back and still shoot and charge
  • Avatar Resurgent 3CP: When Avatar is killed roll a D6 after the unit that killed the Avatar has fought, the Avatar remains on the battlefield with that number of remaining wounds.
  • Court of Young King 2CP: Biel-Tan Warrior with an Exarch adds 2 to charge distances and re-rolls 1s to hit. Adds 3 if within 6″ of the Avatar, and re-roll all failed to hit rolls.
  • Supreme Disdain 1CP: Asuryani fights in fight phase, hit rolls of 6+ give you an extra attack
  • Fire and Fade 1CP: Move an bonus 7″ in the shooting phase, but cannot advance or charge.
  • Pathfinders 1CP: Alaitoc Rangers will only be hit on 6+ in enemy shooting phase.
  • Linked Fire 1CP: Select one Fire Prism then all other Fire Prisms can link with it ignoring range, LOS, and re-roll all hits and wounds. All Fire Prisms do this at the end of the shooting phase, all Fire Prisms must target the same unit.
  • Webway Assault 1-3 CP: Up to three units can Infiltrate
  • Cloud Strike 1-3 CP: Up to three Vehicles can Deep Strike

The Craftworld Attribute: Work on all Craftworld Units

  • Iyanden: Can never lose more than 1 model for a failed Morale Test. All units with damage charts count wounds as double when consulting the chart abilities.
  • Ulthew: 6+ Feel No Pain, cannot be stacked with similar powers.
  • Biel-Tan: Add 1 to LD. All Shurken Weapons re-roll to hits of 1.
  • Saim-Hann: Jet Bikes re-roll Charge Distances and ignore penalties for firing heavy weapons.
  • Alaitoc: Enemies -1 to hit outside of 12″

Relics: (Remnants of Glory)

  • Psytronome of Iyanden: Iyanden Psyker Only. Once Per Game. All Wraith Constructs within 6″ of Psyker double their attack characteristic. After the fight phase each Construct unit suffers D3 Mortal Wounds.
  • Phoenix Gem: When slain, on a 2+ do D3 mortal wounds, if kill something the Bearer comes back with 1 wound.

Psychic Powers: 

  • Empower/Enervate: Friendly Biker or Infantry within 18″ adds 1 to the wound in the Fight phase or choose an enemy unit and subtract 1 from the to wound roll in the fight phase.
  • Mind War: Target enemy character within 18″ roll a D6 add LD and take mortal wounds for the difference in totals.
  • Executioner: Mortal Wound Spell
  • Will of Asuryan: Fearless

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