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The Galrix Solution - The Final Update

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59cfcf9cb9dd3_Galrix093017.thumb.jpg.9d0f5f04842da07a6b4fad577de278ff.jpgGalrix is a small moon located near Paradiso, and it is being used as a launching point for Combined Army incursions into human space. To counter this, Hexahedron - the main intelligence agency of Pan Oceania and the O-12 have staged an investigation into the activities on Galrix, and have discovered a terrible truth. 

In recent years, small groups of defectors from the human sphere have been treating with the ONYX intelligence agency and selling critical information. With this being made known to a small group of O-12 operatives, an recon mission was launched to evaluate the threat, being led by Hexahedron. 

The Theater of Battle

 

 

Galrix Prime is a sprawling metropolis, home to millions who have sworn allegiance to the Combined Army. There are two opposing factions made up of smaller groups. They are as follows: 

Hexahedron

  1. @kyriosepoch (Yu-Jing)
  2. @hazard30 (Haqquislam)
  3. @rod.con (Ariadna)
  4. @mosher (PanO)
  5. @Scobrea (Nomads)

ONYX

  1. @Aczel (Nomad Defectors)
  2. @Jim (Combined Army)
  3. @Space Knight Jo (PanO Dissidents)
  4. @Deademperor (Haqquislam Traitors)
  5. @Stygiophobia (Nomad Defectors)
  6. @Feluca (Combined Army)

This Map will be updated once per two weeks, and officially begins on June 1st and ends on September 30th. The Official Tournament to conclude the Campaign will be held on October 14th. 

The Scenarios

Each Theater of Battle has it's own scenario tied to it. They will be listed below. Games can be played as 200 pt, 300 pt, or 400 pt levels. Once each game concluded, both members must enter their scores by following this link:

Galrix Game Tracker 

Once the game has been logged, the results will be posted as the game will effect the control over a particular territory. At the end of the campaign, the team with the most territories will control Galrix Prime. 

There are two factors that will determine the control of a particular area - Assault Strength and Bulwark. 

The size of a particular game will determine the Assault Value of an attack. When attacking a neutral territory, or a territory controlled by an opposing team, the winner must subtract the amount of Bulwark on that territory. If the result is a negative number (ie -1 or -2), then the winning player can then treat that as the new Bulwark Value on that territory, as they now own it. 

For example, @Aczel and @kyriosepoch are playing a game on Galrix Minor. The area is owned by Hexahedron, and it has a Bulwark of +1. It is a 300 point game, so the assigned value on that assault is 4. If @Aczel wins the game, ONYX will own the territory, and it gains a Bulwark score of +3 in favour of  ONYX. If @kyriosepoch wins the game, it will have a new Bulwark value of +5. 

If a game is played between two players of the same team on a territory they own, or a neutral territory, they can add Bulwark to the territory by practicing war games. So, if @kyriosepoch plays a game against @hazard30 on Galrix Minor, and there is a Bulwark value of +1 on it. It is a 300 pt game, which adds +3 Bulwark to it, giving it a total of +4 once the game has concluded. 

The values are as follows. 

  • 200 pt game. Assault +2. Bulwark +1. 
  • 300 pt game. Assault +4. Bulwark +3. 
  • 400 pt game. Assault +6. Bulwark +5. 
 
If this isn't clear, please mention it in a separate thread and it will be addressed. 
 
Here are the scenarios for each Territory. 
 
Quote

Galrak’Tor Slums

The Galrak’Tor Slums are a hive of crime and villainy. Though largely home to those caste-less morats, or other denizens of the Combined Army that serve within the military doing support rather than direct conflict. There is also a very large element of criminal activity here, from both humans and aliens.  

MISSION OBJECTIVES

Standard TACOS mission.

Hexahedron: Contact the Information Broker and exfiltrate with the package. (Spec Ops Only - 2 vp).

ONYX: Capture the Information Broker and exfiltrate with him. (Spec Ops Only - 2 vp).

FORCES

Hexahedron: Single force consisting of 200, 300 or 400 pts each.

Onyx: Single force consisting of 200, 300, or 400 pts each.

Both forces may have One (1) Special Operative with a maximum of 36 xp.

DEPLOYMENT

Hexahedron and ONYX: Both players will deploy on opposite sides of the game table, in a standard Deployment Zone 12” deep.

Zone of Exclusion

There is a zone of exclusion 8” around the Information Broker located at the centre of the table. Within this zone, one cannot deploy any models with the Infiltration skill. This Zone of Exclusion does not apply after deployment.

SCENARIO SPECIAL RULES

Game table size: 48 x 48 inches

THE INFORMATION BROKER

The Information Broker is placed in the centre of the board, though not on top of a building (if the centre of the board is a building - put him as close as you can to the centre while still on the ground. At the start of the game, after both players deploy, the Information Broker scatters 8” in a random direction (using a circular template). He continues to do this each round, after both players have ended their respective turns.

Hexahedron Objective

Hexahedron needs some valuable information possessed by the Information Broker. To gain the information, the Hexahedron Special Operative must synchronize with the Information Broker with a short skill and a WIP check. Once the information has been secured, the Operative must attempt to exfiltrate the Hexahedron table edge.

ONYX Objective

ONYX is aware that there is a defector among their ranks, and is feeding classified information to Hexahedron. The ONYX Operative must capture the Information Broker and exfiltrate him to the ONYX table edge. To do so, the ONYX Operative must synchronize with the Information Broker with a short skill and a WIP check. Once the Information Broker has been synchronized, he can move alongside the Operative. The Operative must exfiltrate via the ONYX table edge.

Neither Operative can exfiltrate the board until the 3rd turn.

If an Operative is killed while Synchronized with the Information Broker, the Information Broker will panic and flee 8” in a random direction, in an attempt to get away from the shooting. The Information Broker himself cannot be targeted by an attack, and will also be treated as a friendly model for purposes of template weapons.

END OF THE MISSION

This scenario has a limited time frame, so it will automatically finish at the end of the third Game Round.

If one of the players starts his Active Turn in a Retreat! situation, the game will end at the end of that Turn. The player who has the most objective points wins the scenario.  

 

 

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Galrix Minor

This is the front - the proving ground of Hexahedron and their access point to the city. Often, agents work this area to gain contacts and expand their web of influence.   

MISSION OBJECTIVES

Standard TACOS mission.

Hexahedron: Accomplish more objectives than your opponent.

ONYX: Accomplish more objectives than your opponent.

FORCES

Hexahedron: Single force consisting of 200, 300 or 400 pts each.

Onyx: Single force consisting of 200, 300, or 400 pts each.

Both forces may have One (1) Special Operative with a maximum of 36 xp.

DEPLOYMENT

Hexahedron and ONYX: Both players will deploy on opposite sides of the game table, in a standard Deployment Zone 12” deep.

SCENARIO SPECIAL RULES

Game table size: 48 x 48 inches

END OF THE MISSION

This scenario has a limited time frame, so it will automatically finish at the end of the third Game Round.

If one of the players starts his Active Turn in a Retreat! situation, the game will end at the end of that Turn. The player who has the most objective points wins the scenario.

 


 

Quote

 

Galrix Alpha Market

The Market is always buzzing with activity. Concordat merchants hawk their wares, and stern morats police the populace to make sure that there are no illegal activities taking place. It is the perfect place to strike fear into the hearts of those ONYX sympathizers taking refuge on the planet.

MISSION OBJECTIVES

Standard TACOS mission.

Hexahedron: Activate as many bombs as possible hidden within the market (Spec Ops Only - 2 vp).

ONYX: Deactivate as many bombs as possible hidden within the market (Spec Ops Only - 2 vp).

FORCES

Hexahedron: Single force consisting of 200, 300 or 400 pts each.

Onyx: Single force consisting of 200, 300, or 400 pts each.

Both forces may have One (1) Special Operative with a maximum of 36 xp.

DEPLOYMENT

Hexahedron and ONYX: Both players will deploy on opposite sides of the game table, in a standard Deployment Zone 12” deep.

SCENARIO SPECIAL RULES

Game table size: 48 x 48 inches

THE BOMBS

There are four bombs located within the market. These bombs are located in each quadrant, directly in the centre (each quadrant is 12” x 12”, located outside of the deployment area - the bombs are located 6” x 6” in each quadrant). These bombs begin play in an “inert” state. They have 3 states - inert, activated, and deactivated.

Hexahedron Objective - Activate the Bombs

Hexahedron wants to activate the timed explosives within the market. Each inert bomb can be activated with a short WIP check (Spec. Op Only). Once a bomb is activated, it is primed to detonate. At this point it is considered in an armed state.

ONYX Objective - Deactivate the Bombs

ONYX knows there are bombs located within the market, and they want to deactivate them before Hexahedron can attempt to kill civilians and create an aura of fear and destabilize the economy of the city. To deactivate an inert bomb, it requires a short WIP check (Spec. Op Only). Once a bomb is deactivated, it has been completely shut down. At this point it is in a unarmed state.

Re-Arming and Defusing.

Once a bomb is Armed or Unarmed, a Specialist Operative can attempt to bring it back online or defuse it. An Armed bomb can attempt to be Defused, and an unarmed bomb can be Re-Armed, but the process is quite dangerous. In an attempt to do either, it requires a full order and a WIP check. If the check is successful, then the bomb either enters back into an Armed or Unarmed state (Hexahedron Arms bombs, and ONYX defuses them). If the check fails, the bomb explodes. It is a circular template, and inflicts Damage 14 (EXP+AP) to anyone caught in the explosion.  

END OF THE MISSION

This scenario has a limited time frame, so it will automatically finish at the end of the third Game Round.

If one of the players starts his Active Turn in a Retreat! situation, the game will end at the end of that Turn. The player that has armed or disarmed the most bombs by the end of the third turn gains +2 Objective Points. The player who has the most objective points wins the scenario.  

 

 

 

 

Quote

 

Galrix Prison

The prison on Galrix Prime is a training ground, where the powerful escape and the weak die. Unlike human prisons, Morat prisons are more of a primal affair, where it is encouraged to attempt escape, and those who do are respected as some of the most skilled among their species - often they are inducted into the Yoagat order within the Morat Aggression Force.

MISSION OBJECTIVES

Standard TACOS mission.

Hexahedron: Escape with the VIP (Spec Ops Only - 2 vp).  

ONYX: Inform the Warden of the VIP’s escape (Spec Ops Only - 2 vp).

FORCES

Hexahedron: Single force consisting of 200, 300 or 400 pts each.

Onyx: Single force consisting of 200, 300, or 400 pts each.

Both forces may have One (1) Special Operative with a maximum of 36 xp.

DEPLOYMENT

Hexahedron and ONYX: Both players will deploy on opposite sides of the game table, in a standard Deployment Zone 12” deep.

Zone of Exclusion

There is a zone of exclusion 8” around the Objective Room located at the centre of the table. Within this zone, one cannot deploy any models with the Infiltration skill. This Zone of Exclusion does not apply after deployment.

SCENARIO SPECIAL RULES

Game table size: 48 x 48 inches

Initiative: Hexahedron always controls initiative, and ONYX always deploys their models first.

THE PRISON

An Objective Room must be placed in the exact centre of the table. This is where the VIP is located. Once the prison doors are reached, any specialist can attempt to open the doors with a Full Order and a WIP-3 check, or a Specialist Operative can attempt to open the door without the -3 penalty. The game then enters a state of CiviEvac , where the Specialist Operative must evac the Civilian on the third turn. Once the Civilian is synced, the Hexahedron player is awarded 1 additional Objective Point for at least springing the VIP from his prison.

CALLING DOWN THE DROPSHIP

Once the VIP has been secured, a short order must be made by the Specialist Operative to call in the Dropship, which will arrive in the third turn. The dropship profile can be found here. This drop is rolled at the start of the active player’s third turn. If the ship scatters off of the table edge, it is considered a failed drop and Hexahedron cannot score points for evacuating the VIP. If the Specialist Operative or the Drop Ship are destroyed prior to take off at the end of the third turn, the mission counts as a failure and they cannot score points for evacuating the VIP. The VIP must enter the Dropship, which will award the Hexahedron player an additional 1 Objective Point for successfully exfiltrating the VIP.

SOUNDING THE ALARM

Once the VIP has been secured, ONYX has an opportunity to sound the alarm. To do so, the Specialist Operative must enter the Objective Room and attempt a short order WIP-3 check with the centre console (located in the exact centre of the room). Doing so will sound the alarm and award the ONYX team with 1 additional Objective Points. If this is done, and the VIP is prevented from evacuating, the ONYX team will score an additional 1 Objective Point.

STALEMATE

If the Hexahedron player does not reach the VIP, then the ONYX player is award 2 additional Objective Points for thwarting the attempt.

END OF THE MISSION

This scenario has a limited time frame, so it will automatically finish at the end of the third Game Round.

If one of the players starts his Active Turn in a Retreat! situation, the game will end at the end of that Turn. The player who has the most objective points wins the scenario.  

 

 

 


 

Quote

 

Vah’Ross Station

A major transportation hub in the city of Galrix Prime, it connects Galrix Minor with Galrix Major and is used by millions of residents every day. Vah’Ross Station is the waypoint between these two locations - separating the castes of the Combined Army. It is here that a precision strike could cripple the city for hours if not days.

MISSION OBJECTIVES

Standard TACOS mission.

Hexahedron: Eliminate the two VIPs without alerting the authorities (Spec Ops Only - 2 vp).  

ONYX: Target the Hexahedron Specialist Operative and upload his profile to the database (Spec Ops Only - 2 vp).

FORCES

Hexahedron: Single force consisting of 200, 300 or 400 pts each.

Onyx: Single force consisting of 200, 300, or 400 pts each.

Both forces may have One (1) Special Operative with a maximum of 36 xp.

DEPLOYMENT

Hexahedron and ONYX: Both players will deploy on opposite sides of the game table, in a standard Deployment Zone 12” deep.

Zone of Exclusion

There is a zone of exclusion 8” around the Objective Room located at the centre of the table. Within this zone, one cannot deploy any models with the Infiltration skill. This Zone of Exclusion does not apply after deployment.

SCENARIO SPECIAL RULES

Game table size: 48 x 48 inches

Initiative: Hexahedron always controls initiative, and ONYX always deploys their models first.

THE VIPS

There are two VIPs located on the board, located 24” in, and 12” on either side. They need to be eliminated. They possess the civilian profile but unlike other profiles, they can be targeted by the Hexahedron Specialist Operative.

At the beginning of each ONYX turn, the VIPs will scatter in a random direction using the scatter template. They will move their full distance, though they will trigger AROs with their movement.

HEXAHEDRON OBJECTIVE

The Hexahedron Specialist Operative has been charged to eliminate the two VIPs loitering the station. The Specialist Operative must do it quietly, and must do so unseen, waiting til the right moment to strike. The Specialist Operative must reduce the VIPs to a null state. If they are within LoS of another model that is a part of ONYX when they eliminate the target, they will not receive additional objective points for accomplishing their mission. Each VIP eliminated secretly is worth 1 additional Objective Point.  

ONYX OBJECTIVE

The ONYX Specialist Operative has been tasked to weed out the Hexahedron Specialist Operative. The ONYX Specialist Operative has been given the Forward Observer special rule, and a flash pulse. The objective is to use the Forward Observer ability on the Hexahedron Specialist Operative. Once the Hexahedron Specialist Operative has the “targeted state”, the ONYX force gains 1 additional Objective Point. Once this has been completed, the ONYX Specialist Operative must reach the Objective Room located directly in the centre of the board. There is no checks needed to enter the room, but the date must be uploaded to the ONYX database to confirm the identity of the Operative. This is a Short WIP check. Once this is successful, the ONYX force may gain an additional Objective Point as their mission has been completed.

END OF THE MISSION

This scenario has a limited time frame, so it will automatically finish at the end of the third Game Round.

If one of the players starts his Active Turn in a Retreat! situation, the game will end at the end of that Turn. The player who has the most objective points wins the scenario.  

 

 

 

There is always one condition that is always in place in every scenario. 

Quote

INTELLIGENCE OPERATIVE

Taking the intelligence operatives in the field is a major asset for any agency. Killing an enemy Specialist Operative is worth 1 additional VP. If an Intelligence Operative is disabled, he may be captured by moving him to your Deployment Zone. If this goal is accomplished, 2 additional VPs and they gain the Improved Intelligence perk for the next game against a member of the opposing team. 

 

Quote

 

IMPROVED INTELLIGENCE

If you have the Improved Intelligence ability, you may drop 2 cards during your turn when drawing TACOS cards. You must keep the new cards. This ability lasts for the entire game (3 turns). 

 

 

 

So, that's the entirety of the Summer Campaign. If there any questions, feel free to respond in the FAQ thread in the Infinity section. 

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The first round of updates is live! As you can see, ONYX is off to a great start - with a secure foothold on the Prison District, and a minor foothold on Galrix Minor, though there was a major skirmish fought in the Slums, which resulted in a very solid Hexahedron victory.

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Shit. I'm sorry - I forgot to update last week, even though a few games were played in the interim. I'm going to keep in schedule and do an update next Friday, but you will see a drastic change in the landscape. 

Sorry about that guys. Apparently I get all messed up when my routines change. Lol. 😁

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I've updated the map. So far, we have had a lot of games played - most of you are at your 5 games for the league. As you know, after you've played 5 games, the calculator only takes into account your FIVE best games - so it doesn't hurt to continue playing games in the campaign. Also, the team that wins will be getting an additional prize on top of whatever else you guys win. :D

I was going to post up who is winning what so far, but i think i'll hold off on that until everyone has played their 5 games - i expect this will change drastically once the players are working on a level playing field. 

Points wise - ONYX is winning by a small margin, mainly by focusing their efforts on bulwarking the two territories they own. Hexa isn't far behind - only 2 points - so by all accounts, it's still very close. 

 

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Updated the map today. Looks like Galrix Minor took a shit kicking this week. I'm gonna bet that it falls to Hexas, who is currently in the lead by 4 points. 

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So, officially with one month left to go - the score is as follows:

Hexaheadron - 41 pts. 

ONYX - 27 pts. 

In addition to this, here is the ranking for all RANKING players thus far. We still have 3 more nights of gaming, so these can change DRASTICALLY, but I thought everyone might be interested in where they are sitting at the moment. 

Alex

23.4

3

Ben

7.2

8

Mosher

0

9

Gary

11.13

7

Geoff

26.95

2

Jim

0

9

Josiah

15.1

6

Rod

20.53

5

Roman

20.69

4

Brear

32.3

1

Max

0

9

Demchuk

0

9

Again, this can change really quickly. Max and Demchuk have just joined up, and Jim nor Moshe have played any games yet - but with three game nights left, it still can really be anyone's game at this point, as you  need to play only 5 games to qualify, and the score is based off of your 3 best rounds. Remember, painting and sportsmanship count for a lot of these scores, so if you want some extra points, paint and base your models - it will make a big difference. 

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Here is the final update. As of midnight tonight, no other scores will be entered into the system. 

Currently the Ownership is as follows:

Hexahedron: 39 pts

Onyx First Contact: 32 pts. 

ONYX will need to really pull out some wins tonight to overcome Hexahedron. In addition to this, so far the rankings are as follows FOR THE LEAGUE. This will likely completely change during the tournament, as the league only counts for 50% of your total score. Overall, these are the rankings of the top players in the league. 

Best Overall: @kyriosepoch

Best General: @hazard30

Best Painted: @Stygiophobia

Best Sportsman (TIE!!): @aczel and @rod.con

Good luck tonight! 

 

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Tonight is the night of the Tournament and to determine the winners of the league!

In addition to the 300 pt army for the Best Overall Winner, Corvus Belli has set us up with some AMAZING prizes! I'll post pictures tonight and update everyone on the winners of the tournament (though technically, with all these prizes, I think EVERYONE is going to be winning.. lol). 

Also, I'm unlocking this thread now, so anyone can post in it. 

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So , here is the breakdown. 

@kyriosepoch - proud winner of a 300 pt army!!

@rod.con - best objectives! Took home Joe "Scarface" Turner Limited Edition!!

@Aczel - best painted! Took home a limited edition 10th Anniversary Achilles!!

@Mike303 - best sportsman! Took home a pre-order copy of Outrage  (with that sweet sweet limited edition model!!

@Max - it was a tie for best sportsman!! Took home a Limited Edition Fat Yuan Yuan box set!!

@Space Knight Jo - best objectives for the league - got a limited edition chibi musashi!!

In addition to that, I busted open 3 Outrage boxes, and everyone walked away with 3 models each, including a limited edition Crane Agent, a limited Edition Druze Hacker! Corvus also gave us tons of patches. 

It was a great year for the league! I hope to see everyone back out for our next summer campaign!!

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